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Meeting up with AMUSEMENT, producer Masayoshi Kikuchi looks back to the troubled future described by Binary Domain.

Jackie Estacado est un beau jeune homme de 21 ans aux pouvoir surnaturels terrifiants. Déjà adaptée en jeu en 2007, l’histoire de Jackie se voit cette fois traduite en oeuvre digitale par une nouvelle équipe. Sheldon Carter et Cliff Daigle, producteur du jeu et responsable des effets de lumière chez Digital Extreme, nous servent de guide dans cette plongée dans les ténèbres.
Lire sur Amusement.fr

Hironobu Sakaguchi est l’un des créateurs les plus emblématiques du jeu vidéo. A l’origine de la série Final Fantasy, aujourd’hui à la tête de son propre studio de développement Mistwalker, l’homme célèbre la sortie de The Last Story sur Wii, une production atypique donnant un coup de fouet aux conventions du genre.

Here is a game where you will lose your head, your arm and your leg… and never die. We were a bit apprehensive about the idea of meeting the deviant brain behind this crazy concept, but we just went ahead and asked Shinta Nojiri to explain the strange things that happens in Neverdead.

With Final Fantasy XIII-2, one of the most popular video games franchise is back with an unuxpected sequel to a rather controversial episode. As to avert the curse of the omnious 13th, Square Enix’s teams worked on a follow-up fixing each of the elements that had dipleased the very active and demanding fan community. The result is an example of humility, that just might signify the return of Japanese flamboyance.

To create a 3D animated movie that won’t look pale in comparison to American blockbusters, you have to either be mad or way too sure of yourself. With his last film Dragon Hunters, Guillaume Ivernel proved himself to be a bit of both. His next movie, Soul Man, greets us with a sexy afro-disco heroine taking us on an investigation throughout a futuristic city. A fan of Space opera? Get ready for a Space Shaft.

We met with Eiji Aonuma, game-director since Ocarina of Time, and Koji Kondo, the legendary music composer behind Mario… and Zelda. Exchanging game design secrets with the most gifted of Shigeru Miyamoto’s heirs and discuss interactive music with the guy who wrote the most famous gaming tunes ever: here is the kind of moments we would had not trade for anything in the world.

Writing your own Star Wars story is exactly the goal of Star Wars : The Old Republic, the most ambitious MMORPG since World of Warcraft. From space missions to resales on the run, we asked the flying smuggler Emmanuel Lusinchi from Bioware to tell us what his job really is about and how we should start to play.

Avec Vanquish, les sales gosses de Platinium Games se paient un double-luxe : rappeler avec éclat que le jeu vidéo japonais n’a pas dit son dernier mot, et accessoirement, titiller une superproduction comme Gears of Wars sur son propre terrain, en offrant une alternative crédible et suintante de personnalité. De passage à Paris, Atsushi Inaba, producteur de Vanquish, revient sur la dernière création du studio nippon le plus stylé du moment.
Publié dans Amusement #11